Implementing Unity SDK
Follow this guide on how to quick start with Kibotu Unity SDK
Access admin console Login to the back office console at
console.kibotu.ai
Generate an API Key Access console.kibotu.ai/api-keys
and follow the key generation form, alternatively you may contact your account manager to get an API Key.
Install SDK
In your unity project root open and add the following line to the dependencies section:
"ai.kibotu.unity": "<https://github.com/KibotuAI/kibotu-unity.git",
Open Unity project and the package should download automatically (Currently we support Unity 2018.3 and above)
Configure SDK To use Kibotu SDK with Unity, you must first initialize it with your API key. Open the unity project settings menu for Kibotu.
(Edit -> Project Settings -> Kibotu)
Enter your API key in theRuntime Token
input field in the inspector.
Report a test event to Kibotu:
using kibotu; Kibotu.Init(); Kibotu.Identify("test_user_id"); Kibotu.Track("TestEvent");
Check for success at admin console: Settings -> Verify Integration You should be able to see `TestEvent` in the list. Note: Let it up to 60 seconds to be available in the console.
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